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» Fix or Improve??
player shops EmptySat Dec 20, 2014 10:12 pm by Drgnwlkr

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» The Grimm is back!
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player shops

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player shops Empty player shops

Post  Shady Sun Jul 10, 2011 8:29 pm

1. setting appraisal checks on/off does not save over server resets.

2. i had a request a while back to add larger gold deposits and withdrawls. thanks for that, but one small detail added would be nicer... the original convo choices let you deposit/withdrawl chosen amount, then return you to the convo tree for further options or quit. the added amounts just auto boot you from the convo after they give/take the gold amount. would love to keep the converation open to continue further options. I love you
Shady
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CAP Squire
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Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville

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Post  lord_of_worms Mon Jul 11, 2011 5:46 pm

Just fixed in newest build version. (not live yet)

1) saved appraisal check to PW runestone (so should save over resets without bogging down an actual database)

2) Added in Links to main dialog tree for added gold withdraw/deposits.


hope that helps(:


lord_of_worms
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Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts

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Post  Shady Tue Jul 12, 2011 3:11 pm

not sure how the runestone will work. if i'm logged out and a player opens my store, how will the variable be loaded from my stone to see if i chose to allow an appraisal?

not sure how it will be implemented.
Shady
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Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville

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Post  lord_of_worms Wed Jul 13, 2011 11:16 am

I am glad you commented on that Shady, I didnt see the issue beforehand.. I never took into account someone might open a store of a player without that player logging in.

I checked my scripts and the value IS already being stored in the SQL database, so I will use a GetValue OnConvo to re-set the appraisal checks to what the database is holding.

thanks for pointing that dilemna out for me... I made a note in my BuildNotes to look into it.
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