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Finally some progress notes.

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Finally some progress notes.

Post  lord_of_worms on Sat Jun 02, 2012 3:19 pm

because of the delay with the updates in the Module, I thought it best to post some progress of where we are at here with our Build Module

1) changed baseitems.2da to allow short folk to wield large weapons
2) added in faiery stones by AD: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8117
3) Added in Bone Flails by AD
4) Added in new 2da entry for 'empty bottles' needed for new crafting/salve system
5) Added in new potion crafting system
6) Added in new salve system
7) Added in a new golem creation system
Cool added in new underwater placeables/sound fx for upcoming undersea adventures.
9) added in spaceship placeable
10) added in new wraith and banshee by babayaga
11) added in several new crystal balls.
12) added option to town portal to Outskirts.
13) Added in AD Flesh Golems
14) Added SQLforcewrite on all journal entries.
15) Added in Yuan-Ti Creatures
16) Added in Gorilla Creatures
17) Added in new Moving Mini-Terrains Tilesets
18) Added Fairy Stones to arcane shops and a few misc. shops
19) Added in Merfolk group additions to Undersea Tileset.
20) Added in Jesters mantle,mantle and assortment of new cloaks to cloak stores.
21) Added in new Beetle and Lizard mount shop in Sevenstones (Underdark)
22) Added new "Alchemy Brewing table" (potion system) able to be bought (furniture shop/arcane shops sell these) or used in Arcane shops.
23) Updated Sea travel to use new tileset system for greater visual treats.
24) Added in new Kenku Creatures created/altered by Borojb.
25) Added Wing nodes to borojb altered Kenku creatures.
26 fixed VFX not be added to Hall of Hero Avatars.
27) changed baseitems.2da to allow all races able to wield Tavern Brawl Makeshift Weapons.
28) Finished all merchants in Sevenstones.
29) Added additional Dialog to all Player Owned house doors. If you are not the owner and the owner has set his door to locked you are given several options now.you can knock on door (this will alert the owner (in game only) that someone is knocking on his/her door, leave a message (works identical to mail system) or peek into their windows (cool new feature) and you will get a random view of their interior as they have decorated it!!.A rare chance to see the dedicated work some of our players have put into their homes! default time is around a minute. you can move your camera and zoom in and out, but thats the extent of it.
30) Added in all custom creatures into Tail.2da for easily scaling creatures up or down.
31) Added in custom privacy screens for housing
32) created custom Salve icons for borojb's salve components.
33) added several new misc. gems to random loot drops
34) added several new misc. crafting plant items to random loot drops.
35) Added brj golem loot drops to on chance drop one or more random golem parts (for reusability - loot 115)
26) added change alignment tools (requested by Umma), Church in AF(for good), Church of Fellhurst Myrkul (for evil), Abbey of Sune(for lawful), Druids House in Wilds(for neutral), Old Monestary in Valley of Caves.(for chaotic), each costs a 500gp donation to alter your reputation +50 in that flavor.
27) revamped/redesigned furniture store in fellhurst to hold *even*more (thanks borojb) purchasable placeables
28) edited personal Housing containers to now hold stackable items!!! there you go shj3!! your potion racks and scroll bookcases for your house
29) added in a huge selection of new housing containers (thanks borojb)
30) added in more VFX commands to Horns/Hats (Flaming Head, Tiki Mask)
31) SHOVEL Item: fixed Buried treasures not being able to be looted by players that did not create lootspot.
32) Fixed Custom Descriptions /Names of items not being saved in persistant Containers (Housing Containers mostly)
33) Altered coffins (for vampire players) to now remain persistant (no more having to rechoose each time you log in) and also the choice to pick up your coffin and carry it with you, and place it when/where you wish.
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Re: Finally some progress notes.

Post  borojb on Sat Jun 02, 2012 5:53 pm

Boy,

I'm a lot of %^#% work, aren't I? tongue Razz

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Re: Finally some progress notes.

Post  Shady on Sat Jun 02, 2012 6:43 pm

Sounds oh so wonderful. I hope I can find some time to check all this out.
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Re: Finally some progress notes.

Post  SHJ on Sun Jun 03, 2012 4:45 am

lord_of_worms wrote:
28) edited personal Housing containers to now hold stackable items!!! there you go shj3!! your potion racks and scroll bookcases for your house

cheers cheers cheers

Thank You !!



Do you need to buy new containers or will the old one hold stackables?
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Re: Finally some progress notes.

Post  lord_of_worms on Sun Jun 03, 2012 9:14 pm

its a modification to the original scripts, so no you will not have to purchase new containers since the old ones will allow stackable items now. on a side note, of course thanks to Borojb, we now have *alot* more variety when it comes to personal storage containers so you may in fact still be purchasing new containers Smile
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Re: Finally some progress notes.

Post  SHJ on Mon Jun 04, 2012 11:39 pm

Knew there was a reason I was hoarding gold... new furniture !!

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Re: Finally some progress notes.

Post  lord_of_worms on Tue Jun 05, 2012 4:12 pm

continuing the list:

1) Fixed Planar Bag bug (allowing other players that are not owner to browse/steal items within
2) Added in +40 more items from borojb ranging from slight magic to artifact type items..(I told you thsi guy was a machine!)
3) added in new tile features to Maxam's Classic dungeons which allow for tower rooms (with spiral stairs up and down) to be made.
4) used this new feature to create 8 levels of tower to adventure in, this tower is now called 'Artano's Tower' and is the tower located just outside Arbor Falls (that was previously locked/inaccessible) near the bugbears/bugbear chieftain /goblin spawns (heading to Blackwater Marshes)
5) Added in all special loot drops (agan created by our master of items, Borojb) to all new critters/areas
6) finished/added 12 more new/unique/major journal quests
7) finished portraits for all those custom creatures that have/had been done without them
Cool added more skybox features
9) finished all new jungle areas/quest system
10) 80% complete with new underwater areas/adventure
11) remodeled gorillas to use less polys (less than 400 per now) so no more slight lag when they are spawned.
12) created several new potions (mirror image, rebuke undead, etc) these can be found/bought and created using the alchemy tables

(list will continue to be added to until update this weekend)
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Re: Finally some progress notes.

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