Search
Latest topics
housing items bug
+2
lord_of_worms
Shady
6 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
housing items bug
The micromanagement options are great. Heres what's happening though:
So far this has happened with carpet - red & bookshelf (as these were the only items i tried this with)
1) Place item. Without doing any micro-moving, pick it up. All is good it; deletes placeable from floor, and retrns an item to backpack.
2) Place item, use key to move it in any direction. Save. If you pick up that placeable after micro-managing, it deletes from floor (database printout is correct and tells you placeable was removed, ie: 20 items in area) but the corresponding item is not returned to backpack.
So far this has happened with carpet - red & bookshelf (as these were the only items i tried this with)
1) Place item. Without doing any micro-moving, pick it up. All is good it; deletes placeable from floor, and retrns an item to backpack.
2) Place item, use key to move it in any direction. Save. If you pick up that placeable after micro-managing, it deletes from floor (database printout is correct and tells you placeable was removed, ie: 20 items in area) but the corresponding item is not returned to backpack.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
great catch Shady!
it was a mistake on my part , when I was destroying the item and then recreating in new position I was failing to copy over the TAG of the destroyed item, thus losing the ResRef of the Item version of the furniture. This has now been fixed and tested to now work correctly and will be updated this Saturday 1/29/2011 with update build. (no hak download necessary)
it was a mistake on my part , when I was destroying the item and then recreating in new position I was failing to copy over the TAG of the destroyed item, thus losing the ResRef of the Item version of the furniture. This has now been fixed and tested to now work correctly and will be updated this Saturday 1/29/2011 with update build. (no hak download necessary)
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
You owe me four red carpets, and two booksleves of the stone-sided variety!
I jest, I'll sell an orc blade and buy a few hundred squares of rugs on my own.
Thanks for the fast fix
I jest, I'll sell an orc blade and buy a few hundred squares of rugs on my own.
Thanks for the fast fix
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
anytime my friend.
next time i see you in the tavern a free round on me!
next time i see you in the tavern a free round on me!
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
*burp* ... "Poison? That's hardly fair." -Ashan Caine
All fixed. Thanks. I'll have you over after I decorate.
All fixed. Thanks. I'll have you over after I decorate.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
faulty paintings
Tested new paintings 1-12 so far.
Golly that guy is super. Reminds me of some other painter I have seen.
But his "frames" seem to be faulty on two of them.
Painting 6
Painting 7
(or 7 & 8, i forget right now...8 & 9?)
two in a row are faulty with the "see admin" message.
hope its ok to just expand this thread rather than creating a new report.
Golly that guy is super. Reminds me of some other painter I have seen.
But his "frames" seem to be faulty on two of them.
Painting 6
Painting 7
(or 7 & 8, i forget right now...8 & 9?)
two in a row are faulty with the "see admin" message.
hope its ok to just expand this thread rather than creating a new report.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
absolutely it is ok to post here.
I looked into all the paintings and indeed 3 had their TAGs misnamed.
fixed in my build and will be avaiable on next update (:
I looked into all the paintings and indeed 3 had their TAGs misnamed.
fixed in my build and will be avaiable on next update (:
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
NEW May 6
My house was fine just last week, then after you saw me online and helped me craft a potion, the next day I get this error in my house:
+ ERROR IMAGE LINK +
I had added some more items just before you showed up: two chests, an alchemy table, four bookshelves.
All was fine and well until the next time i logged in. Maybe you changed something with the database calls or something?
I went back in to see if i had reached some limit with house placables and removed a bunch of stuff that was still showing up as placed. I now have 370 items, and the error persists. oh woe.
+ ERROR IMAGE LINK +
I had added some more items just before you showed up: two chests, an alchemy table, four bookshelves.
All was fine and well until the next time i logged in. Maybe you changed something with the database calls or something?
I went back in to see if i had reached some limit with house placables and removed a bunch of stuff that was still showing up as placed. I now have 370 items, and the error persists. oh woe.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
I think the problem is the TMI results.
few questions.
do you always receive that TMI error when entering your house?
how many items does it say placed? vs how many you *think* you should have?
I didnt make any changes to the DB calls... but I did bring down the TMI limit from what it was before...I am guessing I need to raise it back up as it *looks* like the "hh_onarea_enter" script that handles all the placeables,etc is hitting a limit and thus failing before it can finish its script.
I tested it extensively but then again, your houses probably have +500 whatever items I had when testing
few questions.
do you always receive that TMI error when entering your house?
how many items does it say placed? vs how many you *think* you should have?
I didnt make any changes to the DB calls... but I did bring down the TMI limit from what it was before...I am guessing I need to raise it back up as it *looks* like the "hh_onarea_enter" script that handles all the placeables,etc is hitting a limit and thus failing before it can finish its script.
I tested it extensively but then again, your houses probably have +500 whatever items I had when testing
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
the error just started, soon after you gave me that robe and showed me how to craft potions.
In the screen shot posted, it says i had 382, and that was what my journal said too (I keep a journal of my house items: updated when i finish rearranging my house)
There were no "lost" placeables this time. No moved or corrupted ones. The on-enter script told me 382 and i looked at my journal, which confirmed the number was correct.
Just that it didn't load them into to house when i entered. There are empty places where items should have been, but the numbers told me they WERE there, just not loaded...
I went into my house after that to confirm error. it is persistant error now, SO I removed some items that had loaded up and i knew were there - enough to bring me down to 370 items, to see if a limit was reached. NOPE error remains.
Before, I was at 375 items, and all was well, no error
I remember you had once told me you had upped the TMI limit months ago. I bet that is it. I wasn't planning on stopping from adding items to my house either
I hope having a higher tmi limit isn't a bad thing....
In the screen shot posted, it says i had 382, and that was what my journal said too (I keep a journal of my house items: updated when i finish rearranging my house)
There were no "lost" placeables this time. No moved or corrupted ones. The on-enter script told me 382 and i looked at my journal, which confirmed the number was correct.
Just that it didn't load them into to house when i entered. There are empty places where items should have been, but the numbers told me they WERE there, just not loaded...
I went into my house after that to confirm error. it is persistant error now, SO I removed some items that had loaded up and i knew were there - enough to bring me down to 370 items, to see if a limit was reached. NOPE error remains.
Before, I was at 375 items, and all was well, no error
I remember you had once told me you had upped the TMI limit months ago. I bet that is it. I wasn't planning on stopping from adding items to my house either
I hope having a higher tmi limit isn't a bad thing....
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
no its not a bad thing..I was just trying to streamline it ya know...
I will update it and see if that changes your results.
I will make changes tonight (:
I will update it and see if that changes your results.
I will make changes tonight (:
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
I added the change for tMI limit to +4, let me know how that does and I will increment it another +4 if need be (: but its live and good to test.
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
Still tmi. My house database has 374 items at this time. most of them won't load up in the rooms.
Borojb suggested some kind of delay loop on loading housing items. Might be worth looking into.
load whatever the tmi limit can handle without errors, then add a delay, load the next set, repeat as necessary. or something like that. its all beyond me.
Borojb suggested some kind of delay loop on loading housing items. Might be worth looking into.
load whatever the tmi limit can handle without errors, then add a delay, load the next set, repeat as necessary. or something like that. its all beyond me.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
yeah looking into that now using a random INT to determine a delay of from 1.0 to 0.01 seconds that way everything should pretty much run on a varied timeline.
of course I am going to set my TMI to unlimited to test the theory before I go messing with the core scripts. I will let you know when I have completed it, in the meantime I suggest you not try and add/remove any more items/furniture from your house (just in case)
of course I am going to set my TMI to unlimited to test the theory before I go messing with the core scripts. I will let you know when I have completed it, in the meantime I suggest you not try and add/remove any more items/furniture from your house (just in case)
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
That's a big 10-4 good buddy. Catch ya on the backslide. Over.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
Alright Shady, I changed my NWNX script to effectively run at 18x the normal TMI limit and did a quick test by spawning placeables in a house on a demo mod I made.
from my generic tests I was able to produce 38,000 placeables before the scripts hung up and crashed the server.
I then applied this fix to the live server. so please test and let me know the results.
from my tests, your house *should* load everything just fine since you are way way way below the limit i hit.
if its all good I will keep the adjusted files in live but will post in the Docs for housing that anything over 30,000 placeables I cannot guarantee wierd things would/would not happen..
but I really really find it almost next to impossible for any player to exceed that amount including you...but we shall see...
so what I could use from you.
1) test your house and make sure everythings there
2) add a few more placeables (if feasible for you)
3) leave house , go back in, check to see if all old stuff and new stuff is there
4) optional: Log out of game(when no ones in so it reloads) , log back in and test again just to see if all those saves persist as well.
honestly I dont see it *not* working...but then again...I have said that before to you *wink* (disappearing quests anyone..lol)
from my generic tests I was able to produce 38,000 placeables before the scripts hung up and crashed the server.
I then applied this fix to the live server. so please test and let me know the results.
from my tests, your house *should* load everything just fine since you are way way way below the limit i hit.
if its all good I will keep the adjusted files in live but will post in the Docs for housing that anything over 30,000 placeables I cannot guarantee wierd things would/would not happen..
but I really really find it almost next to impossible for any player to exceed that amount including you...but we shall see...
so what I could use from you.
1) test your house and make sure everythings there
2) add a few more placeables (if feasible for you)
3) leave house , go back in, check to see if all old stuff and new stuff is there
4) optional: Log out of game(when no ones in so it reloads) , log back in and test again just to see if all those saves persist as well.
honestly I dont see it *not* working...but then again...I have said that before to you *wink* (disappearing quests anyone..lol)
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
Homework:
1) All items loaded in just fine. Nothing missing, changed, corrupted. All items inside containers accounted for.
2) Added placeables to bring me to 382 total items in house.
3) Left house, returned; everything is golden. And by that I mean super awesome as it should be, not that everything turned giggity gold 382 items all loaded smoothly.
Extra Credit:
4) Server reload, reenter house; Bless you Sir Lord Worm.
382 items; 37,618 to go
Wish list- inventory barrels, inventory crates, static crates, maybe more chests besides the standard "pirate chest." Have I seen different chair models in the toolset? Need Em. Sell them in the docks where all those vendors hawk they wares, but then won't talk to you. Tapestries, wall hangings, curtain thingies. i have a castle to stock
1) All items loaded in just fine. Nothing missing, changed, corrupted. All items inside containers accounted for.
2) Added placeables to bring me to 382 total items in house.
3) Left house, returned; everything is golden. And by that I mean super awesome as it should be, not that everything turned giggity gold 382 items all loaded smoothly.
Extra Credit:
4) Server reload, reenter house; Bless you Sir Lord Worm.
382 items; 37,618 to go
Wish list- inventory barrels, inventory crates, static crates, maybe more chests besides the standard "pirate chest." Have I seen different chair models in the toolset? Need Em. Sell them in the docks where all those vendors hawk they wares, but then won't talk to you. Tapestries, wall hangings, curtain thingies. i have a castle to stock
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
Shady wrote: Have I seen different chair models in the toolset? Need Em.
Hells yea, not enough places to sit in Arbor Falls!!!
borojb- CAP Squire
- Posts : 75
Join date : 2011-01-08
Age : 53
Location : Downstate Illinois
Re: housing items bug
lol, I think you will be happy with the new update then, many of the vendors in fellhurst port now will sell all sorts of things (I will add the different chairs in as you requested too)
the alchemy guy will sell potion placeables in 56 different flavors/colors so I am sure you will have a use for those in your alchemy lab.
I am very happy about the house working, actually in working on that I think I may have inadvertantly fixed the journal bug as well since I think that was TMI'ing as well.
all in all, I am glad this was an easy fix and nothing on your end was corrupted.
when you say inventory items, your talking the same fare that we have now? just different "visual versions" of chests and the like?
I am still trying to plug away at a Housing Stackable inventory chest..ya know for gems, potions, scrolls and the like...
the alchemy guy will sell potion placeables in 56 different flavors/colors so I am sure you will have a use for those in your alchemy lab.
I am very happy about the house working, actually in working on that I think I may have inadvertantly fixed the journal bug as well since I think that was TMI'ing as well.
all in all, I am glad this was an easy fix and nothing on your end was corrupted.
when you say inventory items, your talking the same fare that we have now? just different "visual versions" of chests and the like?
I am still trying to plug away at a Housing Stackable inventory chest..ya know for gems, potions, scrolls and the like...
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
I think I'd rather see stackables allowed in containers before new containers.
And yes, I mean I would like to see different versions of the housing chests available. As it is you can buy a placeable chest and it looks like a steroetyped pirate chest. would be nice to see some more variations of those, some as chests, barrels, crates... i'm going to need a place to store some ichor ya know and i think a barrel full of ichor would work well. some crates would work well for storing some other craftable types. I'm thinking roleplay immersion here.
And yes, I mean I would like to see different versions of the housing chests available. As it is you can buy a placeable chest and it looks like a steroetyped pirate chest. would be nice to see some more variations of those, some as chests, barrels, crates... i'm going to need a place to store some ichor ya know and i think a barrel full of ichor would work well. some crates would work well for storing some other craftable types. I'm thinking roleplay immersion here.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
Fair enough, and I wouldnt worry about the Stackable containers vs the new containers, making new containers is as simple as copy/paste so it doesnt *take* alot of time to do, it just *takes* a lot of time to Housify all the cool placeables Arbor Falls has as a base already.. (:
funny thing is I could ask someone to just do them as a side project, but the last time I did that it was some guy named Borojb, and now look at the poor guy, he is like the task master for Arbor Falls now...lol creating new items, scripts, placeables, dialogs, descriptions, creature models, textures....
We all love you Borojb!!
funny thing is I could ask someone to just do them as a side project, but the last time I did that it was some guy named Borojb, and now look at the poor guy, he is like the task master for Arbor Falls now...lol creating new items, scripts, placeables, dialogs, descriptions, creature models, textures....
We all love you Borojb!!
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
borojb borojb borojb borojb borojb poor borojb borojb borojb borojb borojb
Please?
See me in game sometime and explain me how do. I do.
I'll rip open the module and peek at how it is done.
Please?
See me in game sometime and explain me how do. I do.
I'll rip open the module and peek at how it is done.
Shady- CAP Squire
- Posts : 96
Join date : 2010-09-23
Location : NYingtonshireville
Re: housing items bug
I will be on tonight and can explain to you how its done if you like, I can also provide you with a smaller module that only has 3 test areas in it, so its not a resource hog loading up the complete AF module.
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Re: housing items bug
Additionally,
I'm more than willing to take a break from the "SO and so was a ...... who.....
and then dropped this shiny item for you to find later" kind of item making/
storytelling mode I've been stuck in for the last couple days and
crank out some furniture.
I looked at the palette last night, and there are lots of goodies I want now too,
that weren't there the last time I made a batch of furniture. All kindsa good
stuff, I think I counted close to a 100-120 things and didn't even get to the "L"'s.
But I'll also be in tonight, so we can all powow on that later.
Oh, and cause I never use this one....
I'm more than willing to take a break from the "SO and so was a ...... who.....
and then dropped this shiny item for you to find later" kind of item making/
storytelling mode I've been stuck in for the last couple days and
crank out some furniture.
I looked at the palette last night, and there are lots of goodies I want now too,
that weren't there the last time I made a batch of furniture. All kindsa good
stuff, I think I counted close to a 100-120 things and didn't even get to the "L"'s.
But I'll also be in tonight, so we can all powow on that later.
Oh, and cause I never use this one....
borojb- CAP Squire
- Posts : 75
Join date : 2011-01-08
Age : 53
Location : Downstate Illinois
Re: housing items bug
looks like its gonna be a party tonight! I should be on around 8:30 - 9ish my time.
and borojb! Heya if you want me to write the desc. for items I can do that, but I agree, having a looad of new furniture (including the newest hak not yet released) would def. be a great great asset!!
when we talk tonight I will upload my newest version of AF that I am running, so you can have a base# to start with for the furniture...cause I am pretty sure I added a bunch more since the last upload of the MOD.
and borojb! Heya if you want me to write the desc. for items I can do that, but I agree, having a looad of new furniture (including the newest hak not yet released) would def. be a great great asset!!
when we talk tonight I will upload my newest version of AF that I am running, so you can have a base# to start with for the furniture...cause I am pretty sure I added a bunch more since the last upload of the MOD.
lord_of_worms- CAP Knight
- Posts : 321
Join date : 2010-01-12
Age : 50
Location : Massachussetts
Page 1 of 3 • 1, 2, 3
Page 1 of 3
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Sat Dec 20, 2014 10:12 pm by Drgnwlkr
» Is there...
Fri Nov 14, 2014 10:39 am by Tavion
» Resetting Journal
Mon Oct 21, 2013 11:38 pm by Subnormal
» Golem Builder By Borojb
Sun Sep 01, 2013 1:32 pm by Tavion
» Hack K & L
Fri Jul 19, 2013 11:43 pm by Tavion
» Help with the haks
Fri May 31, 2013 7:34 pm by Wyrdwolf
» Character Retirement not working
Fri May 03, 2013 3:43 am by MannyJabrielle
» Yankeeyiddos.com
Sat Apr 06, 2013 1:58 am by Drgnwlkr
» The Grimm is back!
Sat Mar 09, 2013 1:41 am by borojb