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~Wishlists for Arbor Falls~ EmptySat Dec 20, 2014 10:12 pm by Drgnwlkr

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~Wishlists for Arbor Falls~

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~Wishlists for Arbor Falls~ Empty ~Wishlists for Arbor Falls~

Post  lord_of_worms Mon Nov 15, 2010 7:22 pm

Post what content you would like to see made for Arbor Falls here.

includes but not limited to

Art Design:
Models,placeables,tilesets,creatures,textures,PC Parts,weapons,etc

Scripting and Design:
Scripts, Quests, Henchmen, AI, spells, specialty items,etc

Area and Module Design:
Quests, Areas, PC Classes,etc
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~Wishlists for Arbor Falls~ Empty Furniture Items

Post  SHJ Sun Feb 27, 2011 2:48 pm

I'm hoping for furniture we can purchase for our houses that will allow us to place stackable items inside... specifically scrolls.

I haven't bought all the different furniture items, so this may already be there, but I know everything I've bought so far doesn't allow for stackable items.

Thanks !!
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Post  andaryth Sun Feb 27, 2011 10:11 pm

I would like to see some new high-level, high challenge areas where epic level items can be acquired.

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Post  lord_of_worms Mon Feb 28, 2011 3:14 pm

already working on specific containers for stackables, but they wont be 'universal'

meaning

I will have a scroll container
potion container
gem container


am I missing other stackables?

arrows?



as for epic level fights?

its coming your way! Level 2 and level 3 of the underdark
Hothmourne Mountains
Flamespire Mountains

they are not implemented yet, but thats the direction these areas are going (high level fights not for the faint hearted)
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Post  SHJ Tue Mar 01, 2011 12:23 am

For me, arrows I don't care about arrows... they are "easy" to find or purchase. Scrolls (and gems and potions) would be nice to store so I can sell them between my different toons or store until I get high enough to scribe them or save for other players who may need a specific spell and haven't found one yet.

I can buy desks / shelves for books, wardrobes for my armor , chests / chests of drawers for my rings (and belts and bracers) and weapon racks for my swords and bows so I can't think of any other items I need to store.

High level areas will be awesome as well...If what I've seen of the Underdark is any taste of future, I can't wait for them. Excellent suggestion Andaryth !!


Last edited by SHJ on Tue Mar 01, 2011 12:25 am; edited 1 time in total (Reason for editing : corrected post)
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Post  borojb Fri Mar 04, 2011 12:57 am

I'm a big fan of the archer characters, so how about a few trick arrows like
OnHit slow, stun, or slaying of different kinds (not the old Oliver Queen boxing
glove arrows). Forgive me if I'm wrong, but I don't think you can add item
properties to arrows through the dwarven forges.

Another cool thing I've done in the past is make a quiver item that when used
produces arrows into your inventory. (ie you buy a quiver of +1 arrows, with
say 25 charges that on item activate puts a 99 stack of +1 arrows into your
inventory). It saves time buying arrows and on the inventory sheets, and has
the additional bonus of running you out of ammo if you don't remember to do
it every so often Very Happy

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Post  lord_of_worms Fri Mar 04, 2011 12:44 pm

Feel free to create any item/etc that you think is cool yourself, erf it up and send it my way and I will glady add-in and provide credit for its use.


not saying I wont do it myself, but if I dont build these underdark areas for SHJ3 I am afraid what might happen to me...
(i heard he is a heartless assassin hirer)
Shocked
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Post  SHJ Fri Mar 04, 2011 2:37 pm

Dude !! I'm hurt !! Who's spreading these vile rumors about me?

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Post  andaryth Fri Mar 04, 2011 4:27 pm

Also, we seem to have most/all of the CEP shield appearances, but very few of the weapon appearances. Could we add some of those in?


Last edited by andaryth on Sun Mar 06, 2011 4:29 am; edited 1 time in total

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Post  borojb Sat Mar 05, 2011 5:06 pm

Did some looking into how you have the on activate set up (in reference to making
some quivers/quarrels/whatever bullets come in?) and wanted to find out a couple
quick things to make implementation on your end easier:

1) what prefix should I use for identification? Is brj_ okay?

2) the way that your on activate script is set up you use it execute
individual item scripts. For these quivers there are only two lines of
code per item. So would you prefer me to write an individual script
for each item, or just put the lines into the on activate script. I realize
this is kind of a mundane question, but I always figured if I didn't have to
have a new script (or in this case 9) to count against the 16k resource limit
I was better off... Like I said I just want to make implementation on your end
as seamless as possible Very Happy

Thanks for your help

borojb
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Post  lord_of_worms Sat Mar 05, 2011 8:10 pm

brj_ is perfect.

also I use both tag based item activation and also a 'on activate script' in case I ever needed to use it (which some older systems I use had it that way and I never merged them to Tag Based)

but if your trying to conserve scripts you can always go
give them all the same TAG
create one TAG based script (i.e same name as TAG of quiver)
create a new resref for each quiver (since you will have to anyways right?) example "brj_quiver1","brj_quiver2","brj_quiver3",etc

in this tag based script do a

object oItem = GetItemActivated();
string sRes = GetResRef(oItem);

if (sRes == "brj_quiver1")
{
//do quiver 1 stuff here
}

if (sRes == "brj_quiver2")
{
//do quiver 2 stuff here
}

if (sRes == "brj_quiver3")
{
//do quiver 3 stuff here
}

etc...

that way one script to handle as many diiferent quivers as you like +1,+2,flame,etc
and we would only need update this one script in future for further types.
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Post  borojb Sat Mar 05, 2011 11:49 pm

Thanks for the response...and your solution occurred to me within
seconds of hitting the send button on my question Embarassed Idea

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Post  borojb Tue Mar 08, 2011 9:43 pm

Mr. Worm, I sent you an email this afternoon with some ammo-type items,
please feel free to use or dispose of as is warranted. I sent to the @bhs1
email address on the bottom of the AF webpage, let me know if you don't
get it for whatever reason.

The "Beauty" arrows were a request from Elros/shj3, so you know what
will happen if he doesn't get them... Twisted Evil

lol!

Thanks

borojb
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Post  lord_of_worms Tue Mar 08, 2011 9:59 pm

I did receive them and of course I will use them, just because I may not ever need to use them I am not the only player so I am always willing to accomodate players who want that something extra special for their PC.

but you did very well with the scripts, the documentation and the implementation..
what else could you do for this world I wonder?

send me a PM here if your interested in becoming a more active contributor to this project.

but excellent work really. they should be in Arbor Falls this weekend.

did you have any preferences for the sale of these items? where? who sells them? etc
or just scattered around in stores throughout Arbor Falls.
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Post  Stonehouse Mon Apr 18, 2011 9:56 pm

My druid, Vesh, has resisted the urge to buy a house in Fellhurst, city dwelling is not very druid-like. (need to start an alt). He also just picked up dragonshape and has saved a considerable amount of gold. I would love to have a lair for him out in the woods somewhere, not easily accessible to the wandering hordes of monsters and their would-be slayers.

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Post  lord_of_worms Tue Apr 19, 2011 2:00 pm

Thats a good suggestion and I will offer several housing options for woodland/ranger/druid types with a check included to keep standard peeps from being able to purchase these houses.

I should have it in within the next 2 updates for sure.
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